![]() ![]() Some of the locations are outstandingly well done, and visually, the game could have made a great impression if the animations were more detailed (or if there were any animations at all, some might want to argue). The vessels look like hybrids of kettles and marine predators (with a couple of examples definitely lopsided towards the kettles). The steampunk aesthetics permeate the whole game, with the characteristic gears, dials, cylinders and Victorian ornaments, oil and rust. ![]() The surreal ocean can sometimes be quite intimidating, especially when one ventures away from human habitats, and fantastical buildings are substituted with ship graveyards and… well, let’s say that people with arachnophobia might have a hard time at one point. The game compensates for these shortcomings with its setting and atmosphere, however. Unfortunately, in the current shape, this is just a nice – if half-baked – story. A couple of more engaging dialogues would certainly help to form a stronger relationship with the crew, giving more gravity to the most important moments of the game. The thing is that the whole concept doesn’t make nearly as big an impression as it would had the main arc been given more attention. Each of these characters comes with a certain background, and their personalities are sketched rather neatly. Later on, a couple of officers joins the fray (apart from them, the player also hires low-rank crew, however they don’t influence the story that much). We become involved in an unassuming, picaresque story that references the mentioned Disney movies, albeit is a little bit more depressing and at times more lurid. The goal is to evolve from prey to hunter, but the beginnings are never easy – only one officer on board, and an unfortunate expedition that we barely survive. We play the part of an inexperienced captain of a shabby old submarine, who’s surveying the ocean floor in search of anything useful. Cities and research stations are soon built at reasonable depths, and adventurers embark on all sorts of different ships and vessels and are now roaming the vast sub-marine universe looking for fame, loot and trouble. All hope is not lost, however, because according to a legend at the very bottom of the ocean one of the deities had buried something that can help humans get back to the surface… And in the meantime? Well… humans are a species that adapts quickly. The game by Arachnid Studios takes us to a world in which gods have punished the mankind with a great cataclysm, then exiled the survivors into the depths of the sea and sealed the surface with an immense ice dome. Those are admittedly very simple mechanics, but they diversify the experience. Both of these resources are steadily decreasing – the more mouths to feed, the more rapidly the reserves shrink. Across sandbox-meadows measureless I go…Īs regards the survival layer, you need to make sure there’s enough oxygen and food. That is, if you’re comfortable living at the bottom of the ocean. If, however, you’ve a particular affinity to Julius Verne’s books, and your heart rate increases at the briefest sight of steam/diesel punk accents that have all the seeming of Disney’s Atlantida or Treasure Planet, then you can feel at home. Why the grumpy title, you wonder? This game has been founded on Kickstarter and developed with publisher’s support the limited budged is, unfortunately, conspicuous. What can such people do in this world, where blank spots on maps have been once and for all filled with satellite pictures where every patch of land can be scrutinized in Google Earth? One of the possible escapes is Diluvion. ![]() Even if nowadays many of us would rather spend their evenings in front of a TV screen or go out, there are still people in whom some untold yearning awakens every time they gaze upon the stars or the choppy sea. ![]() though it could have been executed better ĭiscovery is in our blood. A couple of interesting turns of the narrative nice story in general….Simple but satisfying survival mechanics.Pretty spectacular and challenging battles.Exploring and salvaging – after you master the controls. ![]()
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