![]() In order to prevent fatigue due to repeated casting, you’ll likely use this activity only when something out of the ordinary occurs. Typically, this spell is a cantrip that you want to have in effect in the event a combat breaks out, and it must be one you can cast in 2 actions or fewer. You repeatedly cast the same spell while moving at half speed. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You seek out information about your surroundings while traveling at half speed. If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). You strain yourself to move at double your travel speed. Additionally, you gain a circumstance bonus to your skill check based on your ally’s proficiency (+2 for expert, +3 for master, and +4 for legendary). Thanks to your ally’s assistance, you can add your level as a proficiency bonus to the associated skill check, even if you’re untrained. While Following the Expert, you match their tactic or attempt similar skill checks. The ally must be at least an expert in that skill and must be willing to provide assistance. Follow the Expert Auditory Concentrate Exploration VisualĬhoose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them. You move at half your travel speed or slower. You cast detect magic at regular intervals. Your shield remains raised until the start of your next turn. ![]() When you have Raised a Shield, you gain its listed circumstance bonus to AC. You position your shield to protect yourself. If combat breaks out, you gain the benefits of Raising a Shield before your first turn begins. You move at half your travel speed with your shield raised. If you’re Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results). If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can’t use another exploration activity while you do so. You attempt a Stealth check to avoid notice while traveling at half speed. These are most common exploration activities, but other exploration activities can be found here. Some exploration activities limit how fast you can travel and be effective. The GM finds the best exploration activity to match your description and describes the effects of that activity. ![]() ![]() ![]() It isn't necessary to go into extreme detail, such as “Using my dagger, I nudge the door so I can check for devious traps.” Instead, “I'm searching the area for hazards” is sufficient. When you want to do something other than simply travel, you describe what you are attempting to do. If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in Table 9–2. While you're traveling and exploring, tell the GM what you'd generally like to do along the way. Chapter 9: Playing the Game / Exploration ModeĮxploration Activities Source Core Rulebook pg. ![]()
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